TEACHING ENGLISH WITH ONLINE GAMES: A PRACTICAL APPROACH

Authors

  • Kadirbergenova D. Nukus, Uzbekistan 4th year Sudent, Berdakh KSU
  • Utepov O.N. Nukus, Uzbekistan Scientific advisor, Teacher, Berdakh KSU The department of English language and Literature

Keywords:

Online games, language learning, gamification, motivation, communication, technology in education

Abstract

Using online games to teach English is a modern and exciting way to improve learning. Platforms like Duolingo and Minecraft can motivate students, help them build language skills, and encourage teamwork. This paper looks at how online games can improve vocabulary, grammar, and communication skills while balancing fun and education. It highlights how these games can be a helpful addition to traditional language teaching methods.

References

1. Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.

2. Reinders, H., & Wattana, S. (2015). The effects of digital games on interaction and willingness to communicate in a foreign language. Language Learning & Technology, 19(2), 21-37.

3. Mishra, P. (2020). Gamification in language teaching: Challenges and opportunities. International Journal of Language Education, 6(1), 45-56.

4. Kapp, K. M. (2012). The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. Wiley.

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Published

2024-11-30

How to Cite

Kadirbergenova D., & Utepov O.N. (2024). TEACHING ENGLISH WITH ONLINE GAMES: A PRACTICAL APPROACH. Hamkor Konferensiyalar, 1(7), 370–372. Retrieved from https://academicsbook.com/index.php/konferensiya/article/view/844